| ID | Title | Year | Medium | Specification |
|---|---|---|---|---|
| 001 | STATEMENT | 2021–2022 | Poetry & Generative Photography | 3 Photographs · VQGAN+CLIP |
| 002 | INTERLINGUA | 2024 | Multi-Agent RL & Generative AI | 2 LLMs · BERT Evaluator |
| 003 | PARTY IN MY ROOM | 2024 | Interactive Installation & Audio | Physical Room · Multi-Agent RL |
| 004 | MEAT GRINDER | 2023 | Interactive Installation & GAN | DCGAN · Latent Interpolation |
| 005 | SORRY MACHINES | 2023 | Live Stream Performance & Avatars | Continuous Stream · GPT-3 |
| 006 | The Murder of Mr. Rubix VanderSquare | 2023 | Procedural Video Game | Unity 2D · Generative Narrative |
| 007 | SM-MCPM | 2024 | Research Paper / Complex Systems | Physarum Model · Complex Systems |
| 008 | VR LONDON | 2023 | 360° Immersive Simulation | Diffusion Video · Optical Flow |
| 009 | EMBODYING NOTHINGNESS | 2023 | Virtual Architecture & Memory | Source Engine · Spatial Map |
| 010 | WOMAN LIFE FREEDOM | 2022 | Resistance Art & Digital Prints | Protest Series · Public Archive |
| 011 | LAKESIDE CABIN | 2023 | Narrative VR & Sound Design | Unity · 3D Spatial Audio |
| 012 | BIOSONIC RESONANCE | 2023 | Biometric Performance & Point Cloud | Real-Time PPG & EEG Sensors |
| 013 | TRACES OF DIGITAL MEMORY | 2023 | Interactive Installation & Vision | OpenCV · Affect Recognition |
| 014 | EMERGENCE (PAPER) | 2024 | Research Paper / Multi-Agent Systems | High-Dimensional Protocols |
| 015 | PLASMODIA | 2024 | Biological Simulation Game | Physarum Transport Algorithm |
| 016 | THE MACHINE WANTS | 2024 | Critical Essay & Monograph | Transhumanism & Body Modification |
| 017 | THE NECESSARY GRADUAL DESCENT OF WHAT WE USED TO BE | 2024 | Interactive Terminal & Causal LLMs | 40,000 Messages · Gradient Ascent |
| 018 | PHASE-SPACE ENGINE | 2026 | Acoustic Physics & AudioWorklet | Lorenz ODEs · 4x4 Householder FDN |
| 019 | Human Processing Array | 2026 | Architectural Proposal + Essay | 25,880 HPUs · 3-Layer MNIST |
| 020 | On the Necessity That Does Not See | 2026 | Notes Toward a Second Facility (Essay) | Hydraulic Colony · 5,000-Yr System |
| 021 | Do Language Models Experience Time Like Humans or Flies? | 2026 | Cognitive AI & Connectomics Paper | 111 Fly Pacemakers · 5 Experiments |
Hossein Askari is a computational artist, architect, and researcher exploring the intersection of non-human intelligence, emergence, and synthetic phenomenology. His work investigates neural networks as dynamical physical systems, staging encounters where human cognitive frameworks and algorithmic indifference collide.
Recent monographs examine the architecture of indifference (Human Processing Array), hydraulic societal computation (Notes toward a second facility), cross-lingual temporal geometry in LLMs compared against the Drosophila melanogaster circadian connectome, and chaotic attractor sound spatialization via Lorenz ODE systems.