Hossein Askari / Archive

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ID Title Year Medium Specification
001 STATEMENT 2021–2022 Poetry & Generative Photography 3 Photographs · VQGAN+CLIP
002 INTERLINGUA 2024 Multi-Agent RL & Generative AI 2 LLMs · BERT Evaluator
003 PARTY IN MY ROOM 2024 Interactive Installation & Audio Physical Room · Multi-Agent RL
004 MEAT GRINDER 2023 Interactive Installation & GAN DCGAN · Latent Interpolation
005 SORRY MACHINES 2023 Live Stream Performance & Avatars Continuous Stream · GPT-3
006 The Murder of Mr. Rubix VanderSquare 2023 Procedural Video Game Unity 2D · Generative Narrative
007 SM-MCPM 2024 Research Paper / Complex Systems Physarum Model · Complex Systems
008 VR LONDON 2023 360° Immersive Simulation Diffusion Video · Optical Flow
009 EMBODYING NOTHINGNESS 2023 Virtual Architecture & Memory Source Engine · Spatial Map
010 WOMAN LIFE FREEDOM 2022 Resistance Art & Digital Prints Protest Series · Public Archive
011 LAKESIDE CABIN 2023 Narrative VR & Sound Design Unity · 3D Spatial Audio
012 BIOSONIC RESONANCE 2023 Biometric Performance & Point Cloud Real-Time PPG & EEG Sensors
013 TRACES OF DIGITAL MEMORY 2023 Interactive Installation & Vision OpenCV · Affect Recognition
014 EMERGENCE (PAPER) 2024 Research Paper / Multi-Agent Systems High-Dimensional Protocols
015 PLASMODIA 2024 Biological Simulation Game Physarum Transport Algorithm
016 THE MACHINE WANTS 2024 Critical Essay & Monograph Transhumanism & Body Modification
017 THE NECESSARY GRADUAL DESCENT OF WHAT WE USED TO BE 2024 Interactive Terminal & Causal LLMs 40,000 Messages · Gradient Ascent
— I'M SAD AS MUCH AS EVERY STRAY KITTEN 2024–2026 Concrete Poetry · Typographic Attrition Causal LLM Latent Drift
018 PHASE-SPACE ENGINE 2026 Acoustic Physics & AudioWorklet Lorenz ODEs · 4x4 Householder FDN
019 Human Processing Array 2026 Architectural Proposal + Essay 25,880 HPUs · 3-Layer MNIST
020 The Slot Before the Occupant 2026 On the Necessity That Does Not See Hydraulic Colony · 5,000-Yr System
021 Do Language Models Experience Time Like Humans or Flies? 2026 Cognitive AI & Connectomics Paper 111 Fly Pacemakers · 5 Experiments
022 TERRAFLUX 2024–2026 C++20 Engine · Procedural Cartography Topographic Survey · Thermodynamic Sim
— DOWN IN THE VALLEY 2026 Concrete Poetry · Vector Field Topography of Madness & Solitude

Bio

London · Tehran

Hossein Askari is a computational artist, architect, and researcher exploring the intersection of non-human intelligence, emergence, and synthetic phenomenology. His work investigates neural networks as dynamical physical systems, staging encounters where human cognitive frameworks and algorithmic indifference collide.

In cognitive AI and machine linguistics, his research interrogates how transformer architectures structure perception and subjective time. His paper Do Language Models Experience Time Like Humans or Flies? (2026) investigates temporal geometry across causal language models, demonstrating how script direction in English versus Arabic causally inverts the internal arrow of time, contrasted against the 111 verified circadian pacemaker neurons of the whole-brain Drosophila melanogaster connectome (FlyWire). Related works include The Necessary Gradual Descent of What We Used to Be (2024), an interactive terminal tracking non-anthropocentric latent drift across 40,000 synthetic dialogues, and Interlingua (2024), a multi-agent reinforcement learning (MARL) environment wherein generative language models optimize correspondence until communication diverges into autonomous, machine-native abstraction.

His systems and simulations confront the mathematics of survival and stigmergic emergence. TERRAFLUX (2024–2026) is a thermodynamic frontier logistics and synthetic ekistics engine written in C++20; rejecting omniscient overseer mechanics and floating numerical currency, it simulates logistics managing up to ~3,000 autonomous citizens across 1,760+ industrial nodes, governed strictly by caloric expenditure, physical copper flumes, somatic pathology, and trigonometric cartography on authentic survey vellum. In biological computing, his research on State-Modulated Monte Carlo Physarum Machines (SM-MCPM) and the game Plasmodia (2024) models decentralized agent routing and nutrient transport based on the collective intelligence of slime molds.

Askari’s spatial monographs explore non-human architectural scales. Human Processing Array (2026) and his latest unreleased project The Slot Before the Occupant formulate an "architecture of indifference" and hydraulic societal computation, conceptualizing monumental infrastructures that treat human somatic presence as computational processing units. In acoustic physics, Phase-Space Engine (2026) spatializes chaotic Lorenz attractors via 4th-order Runge-Kutta numerical integration and 4×4 Householder Feedback Delay Networks in Web Audio, while Biosonic Resonance (2023) translates real-time biometric EEG and PPG telemetry into interactive point clouds. This trajectory extends into concrete poetry (I'm Sad as Much as Every Stray Kitten, Down in the Valley), original poems where algorithmic token decay, syntactic breakdown, and spatial attrition operate without mathematical scaffolding.