Immersive experience, Source Engine, 2023
This project explores how we use technology to remember and reconstruct spaces from our past. By creating a digital model of a childhood home using Source Engine and point-cloud rendering in Garry's Mod, we examine the relationship between physical memory and digital reconstruction.
Taking inspiration from Ruth Patir's work with digital resurrection, we approach these virtual spaces as existing in a liminal state—neither fully alive nor completely absent. The model serves as a digital ghost of home, enhanced with fragmented audio memories tied to specific locations within the space.
Our process deliberately relied on written memories and hand-drawn sketches rather than photographs or floor plans, acknowledging that memory itself is a form of fiction. Upon entering, users encounter only darkness and must use an in-game LIDAR scanner to gradually reveal and explore the environment, mirroring how we uncover and reconstruct our own memories through active engagement and effort.
Writing and narration by Lia Bergman