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Fonds ID018
Chronology2026
MediumAcoustic Physics & AudioWorklet
SpecificationLorenz ODEs · 4x4 Householder FDN

PHASE-SPACE ENGINE

A derelict fleet transmitting in pure sine waves. Simulating the death of acoustic energy.

Generative Audio, Web Audio API, 2026

This project is an uncompromising rejection of modern, mediated audio tools. There are no pre-recorded samples, no external libraries, and no hidden abstraction layers. Every sound wave is synthesized from absolute nothingness - raw mathematics executing sample-by-sample within a custom isolated audio thread.

The engine reconstructs musical structure not as a sequence of notes, but as a rigid acoustic physics simulation. Amplitude envelopes abandon standard linear programming; instead, they calculate the equations of motion for an overdamped harmonic oscillator. High-frequency partials dissipate exponentially faster than lower ones, mimicking the thermodynamic death of physical sound.

To spatialize the audio, the system bypasses standard convolution reverb. A continuous numerical integrator solves Lorenz differential equations in real-time, mapping chaotic attractors to the interaural time difference (ITD). The signal organically drifts through the stereo field like a derelict transmission in the vacuum of space, while a 4x4 Householder Feedback Delay Network perfectly diffuses the echoes across a geometric hyperplane.

The visual interface abandons traditional UI for a dual-channel Lissajous phase-scope, plotting the Left and Right audio buffers against each other on a Cartesian plane. As the math unfolds, viewers watch the phase differences physically bloom into complex, glowing knots. It is an architecture of numbers - a machine learning to sing by calculating its own physical decay.