HOSSEIN ASKARI / ARCHIVE
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Fonds ID022
Chronology2024–2026
MediumC++20 Engine · Procedural Cartography
ClassificationFrontier Logistics & Synthetic Ekistics

TERRAFLUX

A thermodynamic frontier logistics simulation. No overseer god-hand, no floating numerical currency, and no omniscient spatial camera; only manual windlass turners, surveyed elevation contours, physical copper flumes, and somatic mortality.
Field Cartography Survey Sheet — Trigonometric Transect
SURVEY BENCHMARK: V21
ELEVATION: 114.2 m ASL • GRADE: 14.8%
GEOLOGY: RIVER GRAVEL • FOG: SURVEYED
Elevation Profile Transect • Cross-Section Line
Transect Cut:Y = 0.0 m (River Axis)
Min / Max Elev:74.2m — 188.5m
Mean Gradient:16.3% (Graded Barrow)
Friction Mult:1.42x Kcal/km

01 • The Architecture of Indifference

Most settlement games are built around imperial benevolence: an all-seeing cursor that moves resources across infinite voids at zero cost, spending floating numbers called "credits" or "influence." TERRAFLUX rejects this abstraction entirely. It operates from a position of radical non-human indifference.

The land does not know the colonists have arrived, nor does it yield to administrative wishes. A ton of felled oak timber has mass, inertia, and frictional drag. Moving it up a 22% grade does not cost abstract numbers; it costs literal human muscular calories, burnt as glycogen, dissipating into body heat. If the slope exceeds the friction angle of clay-loam soil, a wheelbarrow cannot pass. A masonry flume must be carved, or the logs must remain in the mire.

"There is no overseer in TERRAFLUX. There is only thermodynamic accounting. When a worker starves in the deep forest, their body ceases to draw potable water from the cistern. The valve remains open until an engineer walks along the trace and physically turns the iron windlass."

02 • Somatic Metabolism & The Nine Omega Pathologies

Colonists in TERRAFLUX are not sprites or generic work tokens. They possess anatomical profiles derived from physical physiology: Total Body Water (TBW), intracellular hydration, caloric adipose tissue, core rectal temperature, and skeletal muscle mass.

Survival is an equilibrium between external entropy and metabolic homeostasis. As ambient autumn squalls transition into sub-zero winter fronts, uninsulated barracks drain solid fuel at alarming rates. If firewood supplies fail, colonists do not gently fade into statistics; the system triggers explicit physiological collapse cascades:

Pathology Code Clinical Manifestation Somatic Failure Threshold Logistics Root Cause
Omega-1 Hypothermic Somatic Arrest Core Body Temp ≤ 28.5 °C Thermal failure; solid fuel depletion during cold front
Omega-4 Cachexia & Muscular Atrophy Adipose ≤ 0.9 kg / Glycogen 0% Depletion of edible carbohydrate buffer (Bread/Grain)
Omega-6 Fatal Cellular Dehydration Body Water ≤ 35.0 L (-16.5%) Raw well freezing or potable water boiling chain severance
Omega-8 Acute Sepsis & Wound Necrosis Systemic Sepsis > 80.0% Lack of linen bandaging & quicklime sanitation

03 • Uncharted Ignorance (Cartographic Vellum)

The game visualizes terrain not as a textured 3D landscape, but as an authentic Trigonometric Survey Sheet. Engraved sepia isolines, topographic benchmarks, and hand-ruled field axes chart elevation gradients directly on the screen.

Fog of war is not a stylized cloud floating above the map; it represents genuine cartographic ignorance. What lies three kilometers northeast across the rapids is completely unknown until surveyor expeditions venture into the wilderness on foot. If a surveyor dies in the high ridge blizzard, their notebooks perish with them. The colony remains blind until a second party recovers the benchmark or retraces the steps.

TERRAFLUX Topographic Map In-Engine Render
FIG 022.1 • In-Engine Topographic Survey Sheet • Procedural Elevation Contours, Benchmarks & Watershed Analysis

04 • The Telegraphic Fabric • TFL Console

Orders are not issued through modern radial menus. The frontier is governed via the TFL Command Line Interface — a simulated copper telegraph loop that accepts raw telegraphic syntax to monitor, probe, route, and automate field machinery.

TFL FIELD COMMAND TELEGRAPH • FIRMWARE 1.4-REV8 BAUD: 110 • LOOP: CLOSED
SYSTEM READY. TFL COPPER CIRCUIT RATIFIED. EXPEDITION LANDFALL: SITES=5, ROUTES=2, POP=85, STORED_H2O=1,800L. Type 'help' or click presets below to transmit commands.
TFL>
Quick Telemetry:

05 • The Seven Tiers of Necessity

Technological progress in TERRAFLUX is charted in The Ledger of Necessity — a 21-node milestone tree spanning seven commission tiers. Unlike games with abstract "research points," milestones cannot be purchased. They require physical manifestation in the territory:

Tier I (First Water) requires tapping the alluvial aquifer with windlass levers; Tier II (Sterilization) demands a closed firewood-to-kettle boiling loop; Tier III (Masonry & Charcoal) requires discovering clay deposits and firing charcoal clamps; ascending through Tier VII (Synthetic Governance) where mercury-switch logic comparators regulate multi-kilometer canal networks autonomously.

Independent Release Archives (Cross-Platform Beta)

Compiled natively with zero external runtime dependencies. Self-contained binaries with integrated high-efficiency OpenGL/Dear ImGui vellum renderer and multi-resolution cartographic rasterization.

Windows x64

Windows 10 / 11 64-bit Native PE32+ executable. Zero installer required; runs directly from folder.

Download Windows .ZIP (73.7 MB)

macOS Universal 2

Apple Silicon (M1/M2/M3/M4) + Intel 64-bit Universal Application Bundle. Native Cocoa & OpenGL 3.3.

Download macOS .ZIP (87.4 MB)

Linux x86_64

Standalone Linux ELF binary. Compatible with Ubuntu, Debian, Arch, and Fedora (GLIBC 2.31+).

Download Linux .ZIP (80.7 MB)